The Bee-Bot Mission

The Bee-Bot

Structure:

The Bee-Bot Mission is a gamified learning module for Grade 8 students. Its design is based on the content gamification design approach and Meaningful Gamification Framework (Kapp, Blair, & Mesch, 2014; Nicholson, 2015) discussed earlier in gamification design approaches. The design elements applied in the module include: the freedom to explore and fail, rapid feedback for player competency, experiential progression, and explicitly or implicitly defined player-goals (Nicholson, 2015).


Prior Knowledge: Learners should possess some basic knowledge of the Bee-Bot functionalities, and at least a basic familiarity with Scratch and its mechanism of snapping blocks together to specify program instructions.


Description

The Bee-Bot mission begins when Jack, a ten-year-old boy, needs the player/learner’s help to accomplish his own version of the Bee-Bot application using Scratch. The mission is composed of a series of six quests (lessons/ learning units) that will aid the learner in completing a final epic-quest (the Bee-Bot application project). The following is a list of the learning quests and the approximate time required to complete each. The total time required is approximately 15 hours:

  • Quest # 1: Hardware Vs Software [1 Hour]
  • Quest # 2: The Software Development Life Cycle (SDLC) [2 hours]
  • Quest # 3:The Analyst: Analysis & Specifying the Requirements [2 hours]
  • Quest # 4: The Designer: Using Algorithms [2 hours]
  • Quest # 5: The Coder: Implementation [3 hours]
  • Quest # 6: The Tester & Debugger: Evaluation and Debugging [1 hour]
  • Tiny Epic-Quest [4 hours]

The Bee-Bot Mission Learning Module

Link for full screen and mobile view.


Rules of the Mission:

  • At each quest, learners will assume the identity of a different career in the computing field (i.e.the analyst, designer, coder, tester and debugger) and gain a conceptual understanding of their role and tasks. For instance, the designer should develop algorithms to be used by the coder at a later stage and also connect it to the mission theme.
  • Learners must complete required activities such as reflections in their journey book.
  • To pass a quest and move to the next one, learners must complete a quiz, also known as a Boost Fight. Boost Fights are designed to help the learner assess their level of understanding of the quest. Moreover, they assist in accomplishing the final epic-quest.
  • After completing a Boost Fight, learners will have the opportunity to provide feedback and will earn a badge to acknowledge their achievement.
  • Once a learner finishes all the required quests, they will be grouped with a pair of other students to complete the tiny epic-quest.
  • After completing the epic-quests, learners will receive feedback, a grade and earn the golden badge that indicates successful completion of the mission.

BC standards Grade 8:

Content from the Bee-Bot Mission includes three standards of the “Computational Thinking” module from the ADST British Columbia Curriculum Standards for Grade 8 , where students are expected to know the following:

  • “Software programs as specific and sequential instructions with algorithms that can be reliably repeated by others.
  • Debugging algorithms and programs by breaking problems down into a series of sub-problems.
  • Programming languages, including visual programming in relation to text-based programming and programming modular components” (BC Ministry of Education, 2018).

Teaching/Learning Strategies:

Educators are required to:

  • Introduce the expectations of the mission.
  • Provide scaffolding about the concepts and skills students learn in the various quests of the Bee-Bot Mission.
  • Pair each learner with two others to complete the epic-quest and provide instructional scaffolding as needed to support any difficulties learners may face completing their epic-quest.
  • Evaluate learners’ epic-quests using the grading rubric below and provide learners constructive feedback to inform their own learning.

Assessment and Evaluation:

  • Each learner is expected to individually complete the required Boost Fights to assess their own understanding of content and to prepare them for the final epic-quest.
  • The learner can retake the Boost Fight as many times as needed.
  • As soon as the learner completes a Boost Fight, feedback is provided to guide and support the student’s learning.
  • The epic-quest is a small-scale project that allows the learners to apply the knowledge acquired throughout the quests. It is graded out of 100; the grading details are provided in the following grading rubric:

Epic_Quest_Rubric


Technology Requirements:

  • Learners should have access to computer devices and an internet connection to be able to complete the learning requirements.

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